
Westwood Studios / Electronic Arts · 2001
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The storyline picks up right where the canonical Allied ending from Red Alert 2 left off. While the Allies concentrated on regaining territory and fighting off forces loyal to the now former Soviet Premier Romanov, the latter's advisor Yuri secretly raised an army of his own, using his immense knowledge of psionics and genetic mutation. As Yuri announces his presence and plans, a global network of devices called psychic dominators comes online in an attempt to enslave the entire world. The American president Dugan orders an air strike to destroy one of these devices on Alcatraz island, and although the attack failed, a crashed Harrier damaged the device's power supply. As all other psychic dominators go online, the Allies attempt to power a time machine to stop these events from occurring. At this point in the storyline, the player chooses to side with the Allies, or to join the Soviets and steal the time machine to also defeat Yuri, but at the same time restore the Soviet Union to power. Yuri's army does not get a singleplayer campaign, which is the first and only time in a series where a playable faction does not get singleplayer content.
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Westwood Studios / Virgin Interactive Entertainment (Europe) Ltd. · 1995

Westwood Studios / Virgin Interactive Entertainment (Europe) Ltd. · 1996