

God of War Trilogy Remakes Confirmed with TC Carson Returning as Kratos
Santa Monica Studio reveal planned for summer 2026, remakes feature new combat systems
21 February 2026
TC Carson Returns as the Ghost of Sparta
According to Dexerto, the original God of War trilogy is being remade by Santa Monica Studio, with TC Carson returning to voice Kratos. The news comes from an interview with Christopher Judge, who voices Kratos in the recent Norse saga entries.
The remakes will feature updated combat systems while preserving the core experience of the Greek mythology-focused original trilogy. Santa Monica Studio is expected to officially reveal the project in summer 2026.
This marks a significant moment for the franchise. The original trilogy defined character action games on PlayStation platforms, selling over 21 million copies combined and establishing God of War as one of Sony's flagship properties. Remaking these games with modern technology could introduce a new generation to the brutal origins of Kratos while giving longtime fans a reason to revisit Mount Olympus.
Bridging Two Eras of God of War
TC Carson voiced Kratos throughout the original PlayStation 2 and PlayStation 3 trilogy (God of War, God of War II and God of War III), establishing the character's iconic rage-fueled persona. His performance defined Kratos as pure, unrelenting vengeance, a man who would tear down the gods themselves to satisfy his bloodlust. Carson's guttural delivery of lines like "The gods of Olympus have abandoned me" became instantly recognizable to an entire generation of gamers.

Christopher Judge took over the role for 2018's God of War and its sequel Ragnarök, bringing a more measured, paternal take on the Spartan warrior. Judge's Kratos is older, wiser, and haunted by his past, a dramatic tonal shift that worked because the Norse games are set decades after the Greek trilogy. The character had earned that evolution through the events players experienced in the original games.
The decision to bring Carson back for the remakes suggests Santa Monica Studio is committed to maintaining the distinct tone and characterization of the original games rather than retrofitting Judge's interpretation into the Greek era. This is the right call. The Greek saga Kratos is a fundamentally different character, driven by rage and manipulation rather than redemption. Trying to apply the Norse games' restrained characterization to the Greek trilogy would undermine what made those stories work.
It also raises interesting questions about canon and continuity. Will these remakes be considered the definitive versions of these stories, or will they exist alongside the originals? How much will Santa Monica Studio adjust the narrative to better connect with the Norse games, if at all?
What to Expect
While specific details remain scarce until the official announcement, the remakes will modernize the classic trilogy with new combat mechanics. The original games were known for their brutal, combo-heavy action and epic boss battles against gods and titans from Greek mythology. The fixed camera angles and arena-based combat of the PS2 era feel dated now, but the core design, the spectacle of fighting enemies ten times your size, the environmental puzzles, the sheer scale of the set pieces, still holds up.
The challenge for Santa Monica Studio will be updating the combat without losing what made it satisfying. The original trilogy emphasized crowd control, juggling multiple enemies with launchers and area-of-effect attacks, building up massive combos. The 2018 reboot shifted to a more deliberate, over-the-shoulder camera and weightier combat focused on smaller encounters. Will the remakes adopt that system, or will they evolve the original's faster, more arcade-like feel with modern refinements?
There's also the question of content. The original trilogy had its share of controversial moments, particularly the sex minigames and the treatment of female characters. Gaming has evolved significantly since 2005, and Santa Monica Studio will need to decide what to keep, what to cut, and what to reimagine. The studio has shown it can handle mature themes thoughtfully with the Norse games, so there's reason to be optimistic they'll find the right balance between preserving the original vision and meeting modern expectations.
Visually, these remakes could be stunning. The Greek mythology setting offers incredible opportunities for environmental design: the heights of Mount Olympus, the depths of Hades, the Titan Cronos carrying an entire temple on his back. With PlayStation 5 hardware and the technical expertise Santa Monica Studio demonstrated with Ragnarök, these locations could be realized in ways that weren't possible on PS2 and PS3.
With a summer 2026 reveal window, fans likely won't see these remakes until 2027 at the earliest, possibly even 2028 if Santa Monica Studio wants to give each game the attention it deserves. The studio has earned trust by consistently delivering quality, so a longer development timeline would be welcome if it means these remakes do justice to the originals.
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