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mimendalerenda LAB · 27 Jul 2026
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Roguelite letter-deckbuilder. The characters of the great classics sit at your table. Chain, sign and mutate letters from a deck shared by every player — every card you add arms your rival as much as you. Unlock the works line by line.
At night, in an empty library, the characters of the great classics sit down at your table. They are not here to chat. They are here to gamble the only thing they have left — that tomorrow someone will still remember them.
Alphabetto's is a roguelite letter-deckbuilder. Here every hand you win is a line of their book coming back to life, a page that doesn't get forgotten, a book that doesn't die.
There is no "your deck" and "the rival's deck" here. The deck is one, and everyone plays from it. Every card you add to your collection can win your next run — or land in a rival's hand and gut you with it. That brutal-effect rare you want so badly? Then put it in. But it will also be available to whoever sits across from you tonight. Build your deck with a cold head, knowing your best weapons might also be theirs.
That is why signatures exist: you draw your mark on a card, and every time a rival plays it against you, they pay you royalties in ink. Your seal becomes their toll. A deckbuilding twist you will rarely have seen before.
Your goal is to be the first to get rid of every card in your hand. The fastest way is to lay down chains of cards on your turn. To chain cards (letters), you work under two rules so simple you learn them in thirty seconds: same color in alphabetical order, or the same letter across different colors. You tune the length with wildcards, Greek, Cyrillic and character cards — and here is the strategic part: the last card you place fires its rule. So you decide which card to close your chain with, to decide which effect goes off afterwards. One decision per play. A combo tree with no bottom.
Every card belongs to a family — the ones of breath, the ones of body, the ones of mystery, the ones of emphasis, the ones with no name. Every run, the cards that get played most push their family toward dominating the ecosystem. And the way you interact with the ecosystem, in turn, triggers different climates.
You will also have to keep an eye on the deck's temperature: it climbs with chaos, it drops with eco. At 90 degrees, everything outside the library burns and you fall into sudden death.
There is the Resonance climate, which rewards whoever serves the dominant family.
Saturation, which pays whoever holds out to drop the longest chain.
Silence, which cools the table down twice as fast.
Pure Chaos, which doubles the temperature and turns every play unpredictable.
...
And above all of it, the global events:
Infection, which poisons the deck.
Fracture, which breaks cards when the deck is replenished.
Ecosystem Collapse, which devours the deck in corruption.
...
There is one more resource you must master: ecosystem investments. Buy consumables at The Index of the book — heat the table to speed up the climates, refrigerate it to stabilize the start of the next round...
And at key moments of the run, decide your path through this adventure. Read the map and choose whether to walk into a rival encounter or take a different route — shops, lecterns to upgrade your cards, loose pages where you pick a card to add to your deck... But remember: anything you add to your deck, the rivals at the table will inherit too.
Alice, Dracula, Hamlet, Frankenstein, Don Quixote, Lazarillo, The Odyssey, One Thousand and One Nights, Journey to the West, Beowulf, Carmilla, Candide, Fuenteovejuna, The Monk, Robinson Crusoe, Faust, La Celestina, The Three Musketeers, King Solomon's Mines, Gulliver's Travels, The Wizard of Oz, The Jungle Book, Ramayana, Les Misérables, The Decameron. Twenty-five works of world literature — the ones everyone should read at least once in their life — opened up as clues, bosses, character cards and relics, all of it at your disposal so you can help preserve the most important thing they have left: staying alive in your memory.
The library's works don't come all at once. They unlock line by line, in ink, on the playing table. The more you play a given book, the more of its real text appears — actual lines from the original, written by your hand of cards. And when the night is over, you can open the library catalogue and sit down to read what you restored.
25 unique bosses, with special mechanics and a different personality every time they visit. One wipes your vowels. Another bans an entire color. Another chains every play you make to whichever family dominates the ecosystem at that moment. Another copies your own archetype and turns it deadly against you. They are not beaten with raw force: they are beaten by figuring out which rule of the world just changed — and why that rule, of all rules.
English, Spanish - Spain
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