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Supernova Games Studios / 505 Games · 13 Nov 2025
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Assetto Corsa Rally is a high-fidelity rally sim built for precision and challenge. With 3D laser-scanned stages and cars, professional co-driver support, and dynamic conditions, it delivers a demanding, immersive experience where every second behind the wheel counts.
CHANGELOG
NEW CONTENT:
• New Location: Rally Greece.
• Features 2 brand-new, unique Special Stages with 12 total layout variants.
• Includes 22 km of high-fidelity, laser-scanned roads spanning 509 meters of elevation change.
• Added dedicated "Rally Weekend" presets tailored specifically for Greece.
• New Multiplayer Online Mode featuring both official and user-generated custom lobbies.
• Core Physics Overhaul: Deployed a major physics update for all vehicles and terrains, highlighted by the introduction of the gravel bulldozing effect.
• Assetto Corsa Rally Events:
• Added 2 new event groups featuring 24 fresh events to explore the new locations.
• Added 8 new snow-condition events for the Alsace and Wales regions.
• New official partners added to the drivers' profile sections.
CARS:
• Cockpit Dynamics: Added realistic vibrations to interior cockpit elements for enhanced immersion.
• Bug Fixes: Resolved various vehicle-specific issues and bugs.
PHYSICS:
• New Ideal Line Feature: Supports multiple corner widths to enhance realism. The line now dynamically widens through turns. This is currently active in Greece and will expand to other stages in future updates.
• Comprehensive Tyre Model Improvements:
• Revised Peak Slip Angle Formula: Adjusted as a function of load to narrow the variation range. This increases the performance impact of the inner tyre, ensuring it acts as a functional gripping tyre rather than just a dragging scrub tyre.
• Revised Load Sensitivity Formula: Enhanced stability under high loads. The formula now dynamically scales based on tyre pressure and actual contact patch dimensions.
• Refactored Surface Recognition: Every tyre now utilizes a dedicated parameter set for each surface type. Individual surfaces can also apply unique modifier overrides to these baseline sets.
• Revised Camber Properties: Both camber angle and camber thrust effects are now dynamically load-dependent.
• Revised Contact Patch Calculation: Increased sensitivity to camber angles. Excessive camber will now actively reduce longitudinal grip.
• Added Bulldozing Effects: Introduced longitudinal and lateral bulldozing physics on soft surfaces. Lateral bulldozing increases with tyre slip and decreases with excessive camber. The overall effect scales with specific surface conditions.
• Experimental Stick-Slip Vibrations: Re-introduced high-grip surface vibrations.
• Experimental Dig-Dependent Vibrations: Re-introduced low-grip surface vibrations.
• Global Tuning Pass: Rebalanced all surface properties, car physics, and setup presets to align with the new physics architecture.
ONLINE:
• Launch of Phase One: The initial phase of the online multiplayer mode is now live, introducing several core features for players.
• Lobby Browsing and Creation: Players can browse the active lobby list, create personal custom lobbies, or join official ACR lobbies.
• Game Modes: Lobbies currently support single-stage events with a maximum capacity of 16 players.
• Vehicle and Weather Options: Hosts can restrict car selection to all cars, the same category, or the exact same car, and freely select the weather during lobby creation.
• Spectating and Management: Players can join ongoing lobbies mid-match to spectate and view live results, while lobby owners can modify track and weather parameters between races.
ACR Official Lobbies:
• Community Spaces: Official Lobbies are persistent, developer-managed rooms created by Supernova that are always visible in the server browser.
• Dynamic Scaling: These official rooms utilize multiple active instances, ensuring there are always open slots for the community.
• Version 0.5 Rotation Schedule: The multiplayer launch features a rotating event calendar consisting of two weekly events and one weekend-exclusive event.
• Weekly Event Structure: Two standard ACR events will refresh every week, each backed by five or more active lobby instances.
• Weekend Event Structure: One premium ACR event will run strictly from Friday to Sunday each week, supported by five or more active lobby instances.
Week 1 Schedule:
• Weekly Event 1: Rally 2 Greece Special Stages. Features a selection of 4 Greek tracks under clear weather conditions, restricted to Rally 2 category cars.
• Weekly Event 2: Mini Tarmac Festival. Features a selection of 8 tarmac tracks under clear weather conditions, restricted to the Mini Cooper S.
• Weekend Event: Impreza S3 Wales Light Rain. Features a selection of 4 Welsh tracks under wet and light rain conditions, restricted to the Subaru Impreza S3.
Week 2 Schedule:
• Weekly Event 1: Alfa GTA Greece Stages. Features a selection of 4 Greek tracks under clear, sunny weather conditions, restricted to the Alfa Romeo GTA 1300 Junior.
• Weekly Event 2: Rally 2 Gravel Festival. Features a selection of 8 gravel tracks under clear weather conditions, restricted to Rally 2 category cars.
• Weekend Ev
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