Basic Warfare is a combination of RTS and Action genres featuring realtime multiplayer action combat and strategic economic simulation.
- One technological advance, from a past age of rapid scientific growth, was
BASIC Form which was capable of compiling tangible binaries.
Since it required very little natural resource for operation, with it one
could produce matter at incredible rates limited only by the compiler used.
Due to the nature of its power it was concealed from the public resulting in
very few knowing the war that was waged during its existence.
The time has come for its legacy to be revealed...*
Basic Warfare is a combination of RTS and Action genres featuring realtime multiplayer action combat and strategic economic simulation. Not only can you order your units to destroy your enemies but also join in the fray. Basic Warfare also features a unique energy mechanic for units. In the event your energy depletes your units will begin to fail. Use this to your advantage by targeting enemy energy sources.
Core Gameplay
Advancement: The game features technological advancement in the form of compiler ages. Starting in the "Assembly Age" players must gather resources and expand their economy to advance to the "QuickBASIC" and "FreeBASIC" ages all while fending off opponent's attacks.
- Assembly Age: 25% structure recycle value. Up to 2 working hangers.
- QuickBASIC Age: 50% structure recycle value. Up to 5 working hangers.
- FreeBASIC Age: 75% structure recycle value. Up to 9 working hangers.
The Game's Resources
- Resource: This is your raw material. It is used for construction of buildings and units as well as advancing research. It is found scattered on the map and to increase your economic advantage it is best to control as many as possible. Note that only 8 scavengers can gather from one resource at a time.
- Energy: This is your power, sourced from your surroundings via nuclear, hydro or solar powers. It is used to power units while gathering resources, fighting or moving across the map. It is also used automatically to repair damaged buildings. It is important to keep this above zero to keep your units functional.