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B.C. Piezophile is a first-person action horror game set deep underwater. It features a foreign ocean brimming with ambivalent environments, hazardous anomalies and baroque ecosystems. Stranded in the hadal zone, the player must ascend over 6,150 AeC before they can dream of rescue.
B.C. Piezophile is a first-person action horror game set deep underwater. It features a foreign ocean brimming with ambivalent environments, hazardous anomalies and baroque ecosystems. Stranded in the deepest reaches of the hadal zone, the player must ascend over 6,150 AeC before they can dream of rescue.
At their disposal:
†1. an advanced suit of powered armor;
†2. one sixth millennium hyperweapon;
†3. and, for counsel, a manic symbiote.
B.C. Piezophile takes place on the hourglass planet—Divine Earth—during an intense territorial dispute after the Second Flood.
Following anomalies observed in the upper atmosphere, the Mercy Envoy Atta crashes and sinks to the bottom of an oceanic trench. Isolated in the extreme reaches of a drowned world, the player has one goal: return with honor.
Before reaching the surface the player must climb the water column's entirety. Every layer demonstrates a menagerie of distinct biomes with simulated ecologies and unique natural histories. These temporal records can be intuited and cataloged by the suit's organic supercomputer: It freely offers the fruits of its paranoid delusions and superstitious inquiries.
Demigod-like power furnished by the L.E.E.P.A.S. suit barely permits survival; that strength is but the minimum to cope with Mare Nullius' crushing depths, breathing geologies, and alien abundance.
English
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