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A dark turn-based RPG where you kill, devour, and command aberrations. In a mad tower where life itself is consumed as a resource, rewrite fate through choice and sacrifice in endless looping battles.
A dark, strategic RPG where every choice is shaped by loss, sacrifice, and repetition.
In a cursed tower where life itself is a consumable resource, you must defeat enemies, devour their existence, and command them as allies. Every decision carries a cost — and every failure forces you to begin again, stronger and wiser.
Set in a ruined, post-apocalyptic world, the game thrusts you into a relentless killing show where survival demands ruthless choices and unforgivable sacrifices.
A ruined world. A tower of madness. A girl is cast into a never-ending killing show.
A catastrophic calamity known as brought about the end of the world. Only one place remains where humanity can survive: a colossal structure simply known as .
Within it awakens Arka, a girl who has lost all memory of her past. Guided—and manipulated—by the enigmatic twins Alice and Teles, she is drawn against her will into an endless death spectacle known as “The Killing Hour.”
The Tower is divided into eight corrupted zones known as Dominion of Qualia (D.O.Q).
These regions are infested with madness and aberrations, each ruled by a powerful entity known as the Eight Delusions.
Kill the aberrations. Devour them. Command them.
Conquer each D.O.Q, defeat the Eight Delusions, and ultimately slay the ruler who stands at the summit—the False Princess, Malizia—to rewrite the fate of the Tower itself.
Exploration order is completely free. Which Dominion of Qualia you challenge first is entirely up to you.
Your chosen path dramatically alters:
The rulers of each D.O.Q—the Eight Delusions—can be confronted not only through combat, but also through negotiation, alliances, and betrayal.
Under forbidden circumstances, it is even possible to join forces with Malizia, the False Princess herself.
Who you trust, and who you discard, will shape the story and determine which ending you reach.
Failure during exploration reduces your remaining lives. When they run out, it is game over.
However, only your progress is lost.
Your party’s growth, acquired skills, and abilities carry over, allowing you to challenge the Tower again with greater strength and knowledge.
How you overcome the Tower is entirely your choice.
The aberrations that lurk within the Tower are twisted, reimagined beings born from humanity’s stories and beliefs—myths, folklore, fairy tales, urban legends, witches, and magical girls. By defeating them, you can claim them as allies.
Over 170 unique characters appear in the game.
Each allied aberration’s abilities and skills are randomly generated, ensuring that no two playthroughs ever produce the same party build.
All recruited aberrations possess an EX (Existence) value—a measure of how much of their being remains.
In this Tower, survival demands consumption. Those who cannot devour will not endure. Those who cannot endure will not exist.
You are constantly forced to choose: Who will you save, and who will you consume?
Within the dying Tower, you will rise again and again—making choices, devouring existence, and growing stronger each time.
This is a dark RPG woven from blood, memory, and sacrifice: an endless loop of death without escape.
More than 40 renowned illustrators bring the Tower’s inhabitants to life with stunning and varied artwork.
Artists such as Yuji Himukai, Shigatake, ReDrop, HACCAN, and **CARNELIAN **each lend their unique style to the madness and beauty of this world.
The game’s battle music is composed by over 10 acclaimed composers, including Kenji Ito, Motoi Sakuraba, Hiroki Kikuta, and Shoji Meguro.
Their powerful and diverse compositions heighten every battle and bring each desperate struggle vividly to life.
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