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Cash_Out is a top down shooter with stealth and action in mind, where the goal of the game is to raid the building and steal cash. Levels are procedurally generated, with randomized weapons as well. There are many different items, clothing sets and skills that you can use to give you the edge while raiding.
LATEST UPDATE - 0.14.0.0 - 10/05/2020
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then(createlist,index) - Creates a list data system that can be interacted with.
then(addlist,index,value) - Adds a value to the list.
then(setlist,index,position,value) - Changes a value to the list.
then(deletelist,index,value) - Deletes the value in the list at that position.
then(sortlist,index,"ascending ,descending ,shuffle") - Sorts the list.
then(creategrid,index,width,height) - Creates a grid data system that can be interacted with.
then(setgrid,index,position x,position y, value) - Changes a value in the grid.
then(functiontarget) - Performs the next function for every entity on the target list. To be used with the "target" subcommand.
then(createhitsplat,x,y,type, amount) - Creates a hitsplat at the position.
then(createtext,x,y,text) - Creates a text popup similar to when you pick up an item.
Added the following subcommands
list(index, position) - Returns the value in the list at that position.
grid(index,x position, y position) - Returns the value in the grid at that position.
targetvar(variable) - To be used with the "functiontarget" function in place of variables.
damage() - Returns the amount of health lost between frames.
Added the following options for the playervar/targetvar subcommand.
xrel - X position relative to the block.
yrel - Y position relative to the block.
speed - Speed value.
Rooms now have a value to determine how common the room is. The higher the value, the more common.
Setting particle life to 0 will now make them live infinetly.
Fixed an issue with ELSE blocks.
Fixed comments in code breaking everything.
Sabateour - Now reduces the rate in which enemies drain your stealth points by 80%.
English

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