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Seamus Allen / Wandering Library Games · 22 Feb 2026
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English
A bullet hell roguelike where you are a force of destruction from the moment you pick up the controls. The endless hordes of Vampire Survivors meets the satisfying micro of Hades, all set to a retro arcade soundtrack that slaps harder than it has any right to.
The world is falling to the darkness of angular magic. The circles that should have defended us grew fat on the largesse of their people. One by one, the innocents are bent into grotesque, polyhedral forms.
One hope remains, free of the angular corruption.
And someone just gave him a gun.
Circle With A Gun is a bullet hell roguelike where you are a force of destruction from the moment you pick up the controls. The endless hordes of Vampire Survivors meets the satisfying micro of Hades, all set to a retro arcade soundtrack that slaps harder than it has any right to.
Feel the rhythm. Enter flow state. Become the chaos.
Your secondary weapon hits hard — but only fires when you stop moving. You find the pattern: dart into position, plant your feet, unload, move before they reach you. It’s simple, but it creates an addictive bliss that's genuinely hard to put down. The original soundtrack by Sam Jett was composed to lock into exactly that rhythm. You will feel it.
Meanwhile, powerups scattered across the arena flip the tension on a dime. One moment you're threading through a horde by the skin of your teeth, salvation just out of reach. Then you grab the lightning powerup — and suddenly you're the horde. A window of overwhelming, ridiculous power opens up, and you run screaming toward your enemies to make the most of it before it's gone.
It's the same cycle that made Pac-Man brilliant. Fear, then fury. Repeat. It’s so good we struggled to finish the game because we just couldn’t stop playing.
Each run, you collect experience and select upgrades that compound and synergize. Fire rate paired with per-hit bonuses, speed boosts that reward aggressive positioning—builds that change your strategy and help you scale to match the ever-growing hordes.
Earning high scores and completing difficult achievements unlocks new characters with new loadouts, and you can earn high scores for each of them. You'll find yourself coming back not just to beat your own best, but because Sydney is somehow ranked first on *four *of them and that simply cannot stand.
No modern game (even one as free and fabulous as this) is complete without a way to *buy stuff. *Enter Miss Microtransaction, the game’s ninth character.
She comes packing a pink sniper rifle with a faster fire rate for up-close blasting, a weather charm that summons pink lightning, and a special outfit for extra cuteness. We're honestly not sure how to appeal to the male gamer gaze, but we're doing our best. Please give us money.
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