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The Deep End is a parkour platformer with entire room scale gameplay, experience virtual reality like never before as you climb, jump and run through 10 expansive levels. Only one rule, don't fall in the pool. Aside from the standard mechanics there are a number of movement abilities such as wall climbing, sliding, wall jumping, crawling, and many more.
The Deep End is a parkour platformer with entire room scale gameplay, experience virtual reality like never before as you climb, jump and run through 10 expansive levels. Only one rule, don't fall in the pool.
Months of work went into planning and programming the most fluent, immersive movement system virtual reality has to offer. Deep End features several natural ways of navigating the world such as walking, running, jogging, crouching, climbing and jumping.
Aside from the standard mechanics there are a number of movement abilities such as edge grabbing, sliding, crawling, and many more. We wanted to provide the players with something that they could quickly jump into and play, while at the same time providing difficult gameplay that will keep the player coming back for more.
90% of the assets were created from scratch just for this project, sadly this is considered a "feature" these days.
The following features will be available on launch:
--VR FAQ-- "Do you move towards where you are looking?"
"I hear this is made with the Unreal Engine, does that mean it is going to be blurry and slow?"
"How does the mirrored screen function?"
"Does this support sitting/controller gameplay"
"Will this make me motion sick?"
"How does this game handle roomscale motion?" Plenty of work was done to prevent players from walking/ looking inside objects as to maximize immersion and provide a solid framework for speed running possibilities. Many other exploits with room scale gameplay have also been ironed out, and will continue to be focused in future updates.
"Can I create my own levels?"
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