© 2026
Discrete Heart is an emotion-building game in a 2D pixel style from a top-down perspective. Joy, trust, fear... Each initial emotion corresponds to different initial attributes and props. "Inject" and control the characters to build 8 basic emotions, looking for the answer named "Unintentionaler".
In the past, carriages and horses were very slow, and letters were far away. Doves connected the two ends of longing, symbolizing "love and peace"; Nowadays, machines are noisy, people are crowded, and information is expanding. Flying doves symbolizes "betrayal and disputes." In a certain cyberpunk future world timeline, more and more people in a society where order has collapsed must correctly understand and process the emotions encountered at a faster speed: The waiter in the restaurant mistakenly captured the mood of the guest, and the office staff failed to understand the leader's thoughts in time, and they lost their jobs... Those who were greedy for pleasure before their lives were settled, got pregnant before marriage, had no one to take care of their offspring, those affected by the war, their emotions, and where should their future go? With great anticipation, AlphaMood has developed the first-generation discrete heart emotion module. One of the important functions of this module is to train participants' adaptability to the module through simulated consciousness. This test activity is now recruiting volunteers. "Everything is becoming faster, and so are emotions," an anonymous person commented. "It is imperative to implant electronic emotional chips." As a result, one after another emotionally numb characters, who have been beaten to death by life, are planning to participate in emotional module training and become the "Unintentionaler" who knows better about "relaxation", and all their worries will disappear. We are one step closer to becoming the best tool person who knows how to work without eating or drinking. "This is just a small step for AlphaMood, but it is a giant step for all part-time workers," AlphaMood's CEO said at the press conference.
None of the above is what the player should care about, the player only needs to complete the game. The main goal of each game is to find the empathy recipe for empathy within a limited time index(a value used to simulate real time) and become an "Unintentionaler", And you can complete a game by talking to the "Guider".
English, Simplified Chinese
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