© 2026

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A dark fantasy roguelite deckbuilder where cards evolve as you play. Build lethal synergies, adapt your deck before every battle, and fight through a demon-ravaged world of brutal tactical choices.
Draw of Destiny is a dark fantasy roguelite deckbuilder built around tactical adaptation and evolving cards.
Choose your path, scout upcoming enemies, and rebuild your 15-card combat deck before each fight.
A homeland in ruin. A past marked by daemons. A path of revenge that reveals a darker truth with every battle.
As you push deeper into the wasteland, your choices shape your build, your run, and your fate.
The core gameplay loop is fully playable. We are now focused on polishing UX, balancing cards and enemies, improving onboarding, and expanding content with community feedback.
If you enjoy tactical deckbuilding with dark atmosphere and high-stakes decisions, wishlist Draw of Destiny and follow updates on Steam.
You select the path on the map, and choose the deck of 15 cards for the fight. Unused cards stay in your library. You can preview the upcoming enemies and optimize your deck accordingly.
Cards have a tech-tree like structure. Many have three different phases and upgrade when being played, so you get different effects early or late in a fight.
Cards can spawn other cards---into yours or the enemy's cards. Plus, they can also spawn creatures, good or bad.
(Fire is regarded a creature, too)
Creatures have their own deck of cards, which defines their basic behavior. Respawning creatures come into play, when the creature's health drops to zero.
You embark on a brutal quest for revenge, but as you cut through the daemons ruling the land, you uncover a far more terrible truth—one that challenges everything you believed about the world, your fate, and yourself.
The world of Draw of Destiny is one of loss, sacrifice, and choices that shape destiny itself. Will you break the cycle? Or will you become the very thing you swore to destroy?
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