© 2026
A short-run roguelike city builder. Gather lanterns, craft crowbars and magic potions, fulfil demands from frogs, plague doctors, and swamp dragons. Explore the hex map, survive the King's moods, and find the artefacts that break your economy wide open. Repeat.
A short-run roguelike city builder. Gather timber, craft lanterns and magic potions, fulfil demands from frogs, plague doctors, and swamp dragons. Explore the hex map, survive the King's moods, and find the artefacts that break your economy wide open. Repeat.
Gather resources, construct workshops, and keep your fragile little economy from collapsing under its own ambition. Appease everything - until the world stops yelling (or at least lowers its voice).
Turn raw materials into progress, and progress into new problems.
Every tile comes with opinions. Wolves hold grudges, spiders spread rumours, and villagers have suggestions no one asked for. Some want tribute. Some want attention. Some want you gone.
They all want something. Timing is your only defence.
Expand across a living grid where every hex offers opportunity, risk, or paperwork. Unionised clouds drift in, block your plans, and refuse to elaborate.
Every tile is useful. Some are just… less cooperative.
Summer rewards growth. Winter demands preparation. Neither cares what you were trying to do. Adapt to shifting rules, resources, and an overall decline in emotional stability.
Every cycle is a new opportunity to be unprepared.
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