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Stealth game set in a post-apocalyptic world of rusted technology. Encouraged playstyle is mainly stealth, but melee combat is also possible. The game's UI is as minimalistic and low-key as possible to avoid breaking the immersion. The story is centered around a delivery mission by sail ship, its purpose being to deliver war technology to a town defending itself against attackers. Player character is the stealth expert of the crew, doing missions involving stealing, spying and sabotage.
Lightness is measured from 8 points in your character, indicated by the outline. Stay hidden from guards to choke them from behind. After a successful knockout, don't forget to hide the body from patrolling guards.
As a mutant seagull armed with opposable thumbs, you can conquer the heights by climbing. Sail ships have climbable rigging, and the pipes in mines provide alternative routes. You can also slide down ropes and select the next climbable element in junction points.
Tools like grappling hooks, bombs, doze grenades, winches to lift gratings, and of course good old hand tools for some bludgeoning, can be found to clear your way.
The objectives take you to sail ships, mines and rusted industrial buildings. Pick up a torch or lantern (which can be lit at stoves and burning barrels), to see where you're going. Just watch out for guards.
You’re the stealth expert in a crew sent on a mission across the seas to help defend their home town against an opposing force. There are currently 3 missions + tutorial (3-4 hours of content at minimum), with 2 more missions to come.
English
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