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Gearbox Software / Sierra Entertainment · 10 Nov 1999
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500 mhz processor, 96mb ram, 16mb video card, Windows XP, Mouse, Keyboard, Internet Connection
Recommended: 800 mhz processor, 128mb ram, 32mb+ video card, Windows XP, Mouse, Keyboard, Internet Connection
OS X Snow Leopard 10.6.3, 1GB RAM, 4GB Hard Drive Space,NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher Mouse, Keyboard, Internet Connection
Linux Ubuntu 12.04, Dual-core from Intel or AMD at 2.8 GHz, 1GB Memory, nVidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1, 4GB Hard Drive Space, OpenAL Compatible Sound Card
Opposing Force returns to the same setting as Half-Life, but instead portrays the events from the perspective of a U.S. Marine, one of the enemy characters in the original game. The player character, Adrian Shephard, is sent in to neutralize the Black Mesa Research Facility after a scientific mishap causes it to be invaded by aliens, but quickly finds that the Marines are outnumbered and slowly being beaten back by a second alien race and black operations units.
Opposing Force opens with Shephard riding on a V-22 Osprey with his squad. His squad discuss their deployment, somewhat irritated that they have not been told what they are being deployed for. However, as they are nearing their Landing Zone at Black Mesa, airborne alien creatures attack the Osprey formation, causing Shephard's Osprey to crash land. Shephard regains consciousness in a Black Mesa medical bay, tended to by the science team, learning that the Marines are being steadily beaten by the alien forces from Xen and orders have come through to pull out. Consequently, Shephard departs to reach an extraction point and escape the facility. However, Shephard is prevented from reaching the extraction point by the enigmatic G-Man, forcing the evacuation craft to leave without him.
Other Marines who have also been left behind team up with Shephard and attempt to reach another extraction point near Black Mesa's Lambda Complex, but en route they come under attack from black operations units seeking to thoroughly contain the situation and eliminate all survivors. Shephard makes it to the Lambda Complex alive, and briefly sees Gordon Freeman as the latter teleports to Xen in the final stages of Half-Life. To escape the teleportation chamber, Shephard is forced to enter a separate portal, briefly taking him to Xen before depositing him in an entirely different area of the facility. The facility is now heavily damaged, and it soon becomes clear that a new alien race, Race X, has exploited the situation to mount a localized invasion, attacking both human and Xen forces in Black Mesa indiscriminately. Fighting between the black operations units and Race X quickly intensifies.
Shephard soon encounters more stranded Marine units in the wreckage of the base, and tries to break through the black operations units to reach an escape point past the facility's storage unit, but meets heavy resistance from both Race X and the black operations units. A surviving Black Mesa security guard reveals to Shephard that the black operators intend to detonate a tactical nuclear weapon in the base, thereby totally sealing it off and killing everything in it. After successfully neutralizing the guarding black operations unit, Shephard disarms the device and proceeds to the nearby storage areas, intent on escape. However, the G-Man rearms the device as Shephard departs. The storage unit has become a thick battleground between Race X and the black operation units, and although Shephard manages to evade them, he is informed by another security guard that something very large is coming through an alien portal blocking the exit path.
At the portal, Shephard discovers a gene worm, a massive creature facilitating the Race X invasion. Shephard is able to kill the creature, but just afterwards he is teleported onto an Osprey by the G-Man. As the G-Man congratulates Shephard on his accomplishments, the nuclear device detonates in the background, destroying Black Mesa. The game closes with the G-Man detaining Shephard someplace where he can tell no one of what he has seen and cannot be harmed, pending further evaluation.
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