© 2026

A new old first person shooter. Shoot cultists and escape from their compound before they summon a demon that ends the world.
In a world where cultists desperately need to be shot...
What, Were You Expecting A story?
Oh, Alright.
You are checks notes Gary, an unassuming nobody with no backstory, personality or, for the moment, voice, who got kidnapped by an evil cult aiming to summon their god into this reality. You are the final sacrifice. And you're having none of it. You break out of your cell, and kill literally everybody so the cult cannot summon the great evil they worship.
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** 3D enemies? 3D weapons? No. The enemies, the weapons, most of the props are all 2D sprites. What 3D models there are are crude and low-poly. Texture resolutions are abominable. I even wrote a special shader that lowers the apparent colour depth.
Commitment to the 90s aesthetic is near absolute: The *sole *exception is that the weapon viewsprites are normal mapped, which is anachronistic but looks so good.
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** Shoot all the bad guys! Or hit them! Or kerplode them! Defeat your foes with these bog-standard FPS weapons:
(Note: List subject to change as I see fit.)
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** Unity? UE? Build? No. That would be easy. Hecatomb is coded entirely in GameMaker. I had to do everything 3D myself. Among the things I had to figure out are:
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