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DreamIntoleance · 31 Dec 2026
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An atmosphere-driven walking simulator where you explore familiar yet unsettling spaces, interact with fragmented conversations, and influence partial changes in the world through small actions, observation, and quiet choices that shape how the experience unfolds.
A familiar world, never fully understood...
Invisum Piscium 嫌魚 is an experience centered on walking, listening, and engaging in fragmented conversations. Collected items can be used to open, close, or redirect parts of the environment, influencing how the world unfolds.
You explore familiar yet unsettling spaces, meeting a girl who refuses to drink water. By helping her through small actions and quiet choices, the world gradually shifts—not through direct exposition, but through partial changes in its state.
There are no puzzles to solve in a traditional sense. Meaning emerges from observation, interaction, and the emotional weight of the outcomes that remain.
The visuals are rendered through a modern reinterpretation of the PSX aesthetic. Designed to feel remembered rather than explained, the world resists full understanding, but lingers after you leave.
English, Japanese, Korean
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