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Devious Oatmeal · 10 Feb 2021
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From a simple home to a mighty kingdom; explore, expand, exploit, and exterminate your opponent in this strategic pixel-art chess-like hex game using cards as your pieces and their abilities as your tools. As many games before it, and as the saying goes; easy to learn, hard to master.
From a simple home to a mighty kingdom; explore, expand, exploit, and exterminate your opponent in this strategic pixel-art chess-like hex game using cards as your pieces and their abilities as your tools. As the saying goes; easy to learn, hard to master.
As the game progresses in development, the price will rise; online being the major update that will more than likely double the game's price.
But until then, the game will be at its lower price-point, with possibly a middle ground between online and the first build; the price only changing when a significant amount of new features and cards have been added, or if sales take off. If I start selling more though, I'll certainly add far more and do far more than I had initially planned for the beginning- particularly because if that happens, then I can focus completely on game development. And since this is an industry I love, I would happily focus on it.
But of course, these price changes and updates will all be announced and broadcasted for everyone to plan ahead to share with friends and whatnot.
Music Credits: [All found on OpenGameArt[dot]Org]
Sound Credits: [Various Sources]
English
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