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KurtzPel: Bringer of Chaos is a 2v2 fighting game being developed by KOG Studios, the makers of Elsword. The game has a character creator with a lot of customization options to design your fighter. There are currently 4 classes that each have 3 skills and a finisher attack. A character can have 2 classes and is able to switch between them in a battle.
KurtzPel is a 3rd Person, Anime-Inspired, Action Battle Game created by KOG, the developers of Grand Chase and Elsword Online.
You can enjoy various 2vs2 PvP Modes queued up by a smart, automated match-making system.
Or, you can embark upon a larger-than-life, raid style, quest driven battle system against big, bad boss monsters.
In KurtzPel, classic action game dynamics are enabled when players empower their characters with 2, separate jobs (Karma) that can be used interchangeably.
Promotion Mission(PVP)
Deathmatch (PVP) - Defeat your enemies and whoever scores more points will win.
Capture the Flag (PVP) - Acquire the Flag in the battlefield and whoever scored the most point at the end of the match will win.
Conquest (PVP) - Split to Red & Blue team and whoever has captures the zone when the match is over wins.
Epic/Repeat Mission (PVE)
Fight important enemies in the KurtzPel universe and discover the story of KurtzPel by interacting with Hero NPCs.
Also, has a low chance to drop special reward (Accessories and etc.) and has multiple difficulties and provides challenges in PVE fashion.
Character Customization System
Select your personality and provide appearance options depending on your selection to lessen the difficulty of selecting your character’s appearance.
You can select body type, height, and other appearance feature to create your unique character.
Karma (Weapon) Switching System
There are two roles, breaker and slayer. You can switch your karma at any time during the battle.
Costume System
Weapon, Costume (Top, Bottom, Innerwear), accessories (Shoes, Gloves, and 10 other slots), and dye system to customize the look of your characters even more.
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Anima Project / BadLand Publishing · 2018
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