© 2026

Lost Mind is a psychological roguelite set inside Ashley’s fractured mind. Explore procedural worlds, collect stars, escape collapsing maps, and face symbolic enemies born from trauma, paranoia, and depression. Every death means she got lost again.
Lost Mind contains flashing lights, themes that may be sensitive to some players (depression, mild mentions of suicide), and movement/distortion of objects and camera.
If ANY of these cause discomfort, please do not play.
The world you're playing in is not real. It never was.
Every platform, every void, every enemy — they all exist inside the mind of a girl named Ashley, fighting battles no one else can see. Her story is yours to piece together. We won't tell you what happened. We think you already know.
Lost Mind is a collectathon-based roguelite set across procedurally generated maps of floating glass platforms suspended in a cosmic void. Each run is a new attempt. Each death means one thing:
She got lost again.
Collect all the stars scattered across the map. When the last one is picked up, a door of light appears at the main platform — your way out, your next step forward.
But the moment that door opens, the world starts to collapse. Platforms fall. The map crumbles. You have seconds to reach safety before everything she built falls apart beneath her feet.
As you progress:
Between each level, the game pauses for a moment of choice. These Intermissions cycle in a pattern:
Every choice you make shapes the run — and shapes how hard she has to fight.
Upgrades improve Ashley's survivability, mobility, or unlock entirely new mechanics. Some examples:
They are not monsters. They are her.
Curses make the world harder — or make her harder to control. They're tied to the enemies that inspired them, and to the parts of herself she's still fighting.
Lost Mind is currently a work in progress. The mind is still being built and rebuilt.
English
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