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English
Ever wondered what happened to all those pesky Lemmings? Well, the ones that survived anyway! Inevitably, they all had to go and get jobs! And the "choice" was obvious ... Mining! Deploy your Tiny Miners (TM) to collect, and safely return home, as many jewels as possible. But, be very, very, aware - there's a million ways to die daan there!
Welcome to "MANIC MINERS" - just imagine, "Lemmings" meets "Boulderdash" ... with TNTs, fuse bombs, lasers and flamers tossed-in-too! And jewels, jewel-bags, coins, ice, bulbs, smoke, smileys, sparks, huge trees, wormholes, gas-pockets, earthquakes and lakes! Now with hint-mode, help-mode, mini-missions, two-player online game, and a map editor! Nigh-Swan !-)
Please be sure to check out the Community Hub - Screenshots and Videos !-) And, please do try the TUTORIAL MAP in the Steam Workshop !-)
And if you encounter any issues on your machine, please do not just leave a negative review, please send a description including which Windows/DirectX, preferably with a screenshot, to here: manic-miners@outlook.com
"Excavate To Accumulate!"
Deploy your Tiny Miners (TM) to collect, and safely return home, as many jewels as possible. But, be very, very, aware - there's a million ways to die daan there! Well, ok, seven anyway! Yes, the Seven Deadly Things! So, just a tip ... Try to avoid falling. And drowning. And getting squished. Or gassed. Or burnt. Or blowed-up! (The seventh method is suicide!) Oh, and yes, do watch out for them darned wormholes, gas-pockets, and earthquakes! And all that deadly chokey-smokey!
And all with commandments and commentary in the silky-smooth, calming voice of your narrator, "Manic Minnie".
Such is "Manic Whirled"! One hundred thousand landscapes where there's no health nor safety. But it's one hell of a beautiful place to die ?-)
Now with Manic-Miners-Mini-Missions ... you're given just sixty seconds to complete a task, for rewards of random weapons boosts !-)
Fancy tossing your TNT at a Steam friend? Well, now you can, with the two-player online game. Featuring wall-building to help protect your claim to territory, and thus resources! Undermine your opponent's hut's foundations to claim outright victory! So, think of the one-player game as a practise mode to prepare you for a proper battle !-)
And even includes a (simple, but with more functions coming soon-ish) map editor!
Incidentally, here's some more DMA-ness, for Android !-)
Your Tiny Miners have abilities similar to "Lemmings", eg: bash (left or right), dig (down or up), climb, build, float, etc. When you deploy a Miner, he will dumbly walk forward until you command him to do something. Be aware that, when underground, a Miner will continue any current activity until he is aligned to a map square before starting a new one. You can click on an ability button to select it, then LMB on a Miner to start or stop that ability. Alternatively you can play via keyboard, so press a key to issue a command, and press the same key again to stop bashing or digging, or to disable climbing. All keyboard controls can be redefined via title screen.
Thus, you would typically dig down to where the goodies are, whilst avoiding explosives, falling objects (eg: ice and rocks will fall if not supported, and boulders also roll sideways if the earth beneath them is not intact, similar to "Boulderdash"), etc. Wormholes and gas-pockets cannot be seen until you open them, by passing into their map squares.
When underground, your Tiny Miners will dig and bash so as to remain aligned to map squares, so if you press a key, wait for the response, do not press again because your Miner does not start instantly, as this will cancel the command. This is so you only dig/ bash into a single square at a time (you would not want to simultaneously enter two squares where, for example, one might be a jewel and the other an explosive). Again, if you command to stop digging down, or change to bashing, your Tiny Miner will finish emptying his current square, so the bashing will be safely aligned to a single object.
When your Miner has proved his worth at collecting, then you must return him home to receive payment for the jewels he has. Thus digging up and building are possible. The trick is to not be too greedy, because if your Miner dies on the way home, he will then attempt to drop a jewel bag. When playing a loaded map, this will contain all the jewels carried by the dead Miner. Alternatively, when playing a generated landscape, it will only contain half of his carried jewels.
Across the top of the title screen, which itself alternates between a Manic-Auto-Demo, or a previously-played Game-Replay, you will find, from left to right, the following bars and buttons:
The top-left five buttons are: one-game; two-player; load saved game or level map; reset MAD/GR; and deposit the current MAD/GR map number into the landscape bar.
In the middle, are three bars: the landscape selector (1-99999); the level selector (Easy/Medium/Hard); and the currently-selected landscape's high-score. This is the number of jewels safely and successfully returned home. The landscape selector's arrows can be press
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