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Naxia is a isometric arpg genre with deep and wide combat system of hack-and-slash, new experience by presenting different kinds of combat system mechanics like action adventure games with unique combo chains that are made of a combination of melee or range movement sets and spells.
Naxia is a game in active development.
This means that we are constantly working on this game while improving both the game and ourselves as game developers, based on the feedback that we receive from our community.
Needless to say, the process is challenging, and yet, we are eager to tackle this challenge and are striving to make the best possible game.
One aspect of this challenge that we haven't yet been able to overcome, is to continuously deliver meaningful changes and improvements to the game.
To reach and overcome this challenge, we have shifted our approach to the development and are treating The current version of Naxia as a pre-production version of the game!
While our top priority at this moment is to refactor the project, to be able to deliver monthly updates, we can't give an accurate estimate on when we can present a roadmap and release updates based on it.
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