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Noctiria is a horror roguelite deckbuilder set in a decaying 1990s city. Choose one of six heroes, combine brutal status effects, manage your Sanity and consumable relics, and permanently upgrade your arsenal between descents.
Noctiria is a horror roguelite deckbuilder set in a corroded, filthy and diseased 1990s city.
Choose one of six heroes, build your deck during the run, read enemy intentions and combine cards, status effects and consumable relics to survive a night that seems unwilling to end.
Between descents, you will unlock new possibilities, develop your characters and permanently upgrade their cards.
But Noctiria does not only attack your health points. Corruption affects the way you rest, trade and move through the city. Becoming stronger also means giving it new ways to reach you.
Every card is a wound. Every choice leaves something behind. Every run brings you closer to the truth… or drags you deeper.
Fight using a deck that changes during every run.
Obtain new cards, create synergies, manage Mana, generate Shield, manipulate your draws and stack effects capable of completely transforming the pace of combat.
Choosing the most powerful cards is not enough. You will have to understand which ones to add, which ones to remove, which ones to duplicate and which ones to upgrade to build a strategy capable of surviving until the next Boss.
A deck that is too large can become uncontrollable. A perfect combo can collapse because of a single card drawn at the wrong moment. A seemingly harmless choice can shape the rest of the run.
Shadow, , , , and are not simple variations of the same character.
Each hero has a starting deck, a selection of cards, archetypes and mechanics that radically change the way you face Noctiria.
You can build an aggressive and brutal deck. You can slowly wear enemies down through status effects. You can control the fight, sacrifice resources, manipulate Mana, build up defenses or prepare combinations capable of detonating several turns later.
Learning to use a new hero means learning how to survive all over again.
After a battle, you may need to recover health. But in Noctiria, even resting is a strategic decision.
You can choose a cautious recovery, attempt a deeper recovery while accepting its possible consequences or give up resting to upgrade a card.
You can even sacrifice some of your health points to force an extreme upgrade.
Card upgrades do not belong only to the current run: they remain unlocked and can accompany that hero into future descents, gradually transforming their starting deck.
Corruption is intertwined with multiple game systems and can modify the costs, risks and probabilities of certain encounters.
A more effective rest could expose your hero to new consequences. The merchant could demand an increasingly high price. Psychiatric treatment could become necessary precisely when you wanted to spend your gold elsewhere.
Healing the body is simple. Understanding what is happening to the mind is another matter.
Noctiria’s battles are built around status effects capable of interacting with one another and altering entire turns.
Poison. Burn. Intoxication. Decay. Paralysis. Intrusion. Drowning. Rust. Sharpening.
And other effects that can slowly wear down a target, weaken its defenses, alter its attacks, limit its options or prepare a more severe consequence in the following turns.
Some strategies immediately deal massive amounts of damage. Others need time. Still others turn every new status effect into part of a chain reaction.
Learning when to stack, when to trigger and when to consume these effects is the difference between controlling the fight and watching your hero be taken apart piece by piece.
Each act of Noctiria unfolds across handcrafted maps, with branching paths and nodes dedicated to battles, Elite creatures, Bosses, rest sites, merchants, treasures and unknown events.
You will not be able to face everything. You will have to decide which risks to take, which rewards to pursue and which resources to preserve for whatever may be waiting ahead.
A seemingly safe path could leave you unprepared. A dangerous detour could offer you the card you need to complete your deck. A rest could save you… or lead you directly into another battle.
The city is not merely a backdrop. It is part of the strategy. It is an open wound. And it is perfectly aware of the path you have chosen.
During the run, you will encounter places and situations that can help you, harm you or alter the way you continue playing.
Unknown events will confront you with disturbing decisions, suspicious offers and encounters whose consequences you will not immediately know.
At the merchant, you can purchase and unlock new cards, remove t
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