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Nova is essentially an RPG with horizontal Level Scaling, which means that any advantages players get over other players are temporary, with skill and game-knowledge being the primary determining factors in player success. When a player logs into the game, they are presented with 5 points of interest: The Courtyard, the Kingdom, the Desert, the Forest, and the Dungeon. These locations' unique objectives and loot combined with their varying aesthetics and purposes give them each a unique pers...
Crowd Control always has prerequisites, typically breaks on damage, and is often avoidable if played correctly.
Shields are favored over heals. Healing and shielding often require offensive instead of defensive actions, reducing the benefit of running away and stalling.
Most abilities require the caster to stay still while casting. Movement speed is also slowed while strafing and even slower when walking backwards. Faster movement is available with a directional dodge every 3 seconds or by turning your back on the action and running away.
There are No Clones, No Forced Movement, No Invincibility, No Invisibility, and No Pets. Although these mechanics can be fun to use, they can lead to very toxic and unenjoyable experiences when used against you. Every mechanic is meticulously evaluated for potential abuse; if it can cause unnecessary frustration, it is not implemented.
Combine the elements of Fire, Frost, Nature, Shadow, and Storm to form up to 10 Dualities. Each element consists of 7 abilities for a total of 14 abilities per Duality. Elements are designed to operate independently and do not have direct interactions with each other. Players are granted the freedom to create their own combos and synergies.
Each ability can be swapped out with various talents, fundamentally changing its behavior. Bolster your strengths or cover your weaknesses.
Examples
Baseline - Restores 500 mana over 5 seconds.
Talent - Restores 375 mana and increases movement speed by up to 100% over 5 seconds.
Thorns
Baseline - Roots the target in place, dealing damage when they use mana.
Harvest, craft, and fight for over 50 different Augmentations, each providing powerful enhancements to important abilities and mechanics.
Examples
Harvest resources scattered across the land, granting basic Augmentations such as an increase to maximum health and faster mana regeneration.
Craft specialized Augmentations by providing skilled artisans with the required component Augmentations.
Fight creatures and enemy players for powerful combat Augmentations.
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