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Free sandbox RPG at kingdom scale: trade, craft, fight, buy land, raise a family, and leave a legacy in Year 1500 Omnivael. No main quest — Early Access starts in Mystria.
A note on our journey:
Free to play. Omnivael: Chronicles of the Realm is free on Steam so as many players as possible can live in the world while we harden core systems — economy, NPC life, property, dynasty, and combat — that power this game and future Elder World titles. Optional in-game purchases and merch at The Omnivael Store support development; nothing sold gives combat power or pay-to-win advantages.
Your story starts on Frostwane 1, Year 1500. Will you help us grow the Fourth Age — one household, one trade route, one legacy at a time?
Omnivael: Chronicles of the Realm is an open-world sandbox RPG with no chosen one, no main quest, and no credits roll. You are one mortal among millions in a high-fantasy realm of continents, islands, and ocean.
Live your way: trade, craft, fight, buy land, open shops, raise a family, and leave a legacy the chronicle remembers. Kingdom politics, merchant leagues, and post-war tension are world weather — quests and consequences you can lean into or ignore entirely.
Early Access begins in Mystria (the heartland kingdom of Valtoria, court of King Alaric Valenor). More regions arrive across EA — not a different game, a fuller realm.
Omnivael: Chronicles of the Realm is a sandbox built from the ground up around systems that work together — trade, living NPCs, factions, crafting, and exploration — at Year 1500 kingdom scale. Early Access is how we grow Mystria and the wider realm with the people playing in it.
Omnivael is high fantasy — magic, steel, patron cults, and a deep history you uncover through ruins, roads, and rumor — not a railroaded campaign.
The realm (rolled out across Early Access):
Geography and everyday crowds are generated per world; gods, kingdoms, great houses, and landmark figures stay canon so every seed feels like Omnivael.
Omnivael: Chronicles of the Realm is a generational commitment to a reactive fantasy world. If you want a finished 40-hour story, wait for 1.0. If you want a sandbox where systems collide and legacies stack — this is the game, and Early Access is the point.
English
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