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English
Predatory Islands is a real-time multiplayer online game. Start with just an island, develop technologies, build, extract resources and create weapons to attack other players. Different game scenarios set different goals for the players, victory is determined by their achievement.
The settlers' starship never reached its planned system. When the vessel became critical, people were evacuated in groups to the nearest habitable planet - a world almost entirely covered by water. Instead of a prepared colony, each group got one island, salvaged cargo, and a chance to build a home where survival quickly turns into economy, politics, and war. Predatory Islands is an online RTS about building an island outpost and fighting for influence across a living archipelago. You begin with fires, crates, and too few hands, then move into trade, scouting, alliances, and conflicts with other players.
Your first decisions are not made in an abstract menu. They happen on the ground.
Every character has a condition, energy, hunger, health, job, carried load, and item in hand. Tired people move slower. Wounded people can become incapacitated. Tools are limited, so it matters who gets the axe, who carries water, and who stays to guard the camp. Your outpost lives through logistics: people follow routes, carry resources, return for new loads, rest in shelter, and react to danger.
During the day, wildlife watches. Wolves keep their distance, study the camp, notice exposed supplies, remember tall grass near storage, and test lonely routes. At night they return for a reason: they found a weakness during the day.
After stabilization, the long strategic layer begins.
Predatory Islands is built around a long-living world divided into sectors. New players first complete a protected starting scenario, then receive a place in the shared archipelago. Some sectors are suited for long-term development, trade, and politics. Others can host time-limited battles, events, or conflicts over specific islands.
First you save an outpost. Then you build a society. Then you decide how your group of settlers will live among others: trade, defend, explore, forge alliances, or fight for control of the archipelago.
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