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A deeply simulated turn-based open-world roguelike on a vast magical continent. Explore, dungeon crawl, sail, steal, fish, build, spellcraft, become a vampire, and live out your wildest dreams.
Roguefort is a turn-based open-world roguelike in the grand tradition of Caves of Qud and Dwarf Fortress, with the tactical feel and spellcasting mechanics of games like Rift Wizard. The continent of Cantal is at war over cheese the way Dune is at war over spice - it shapes the economy, the cosmology, and it is the source of magic.
This isn't a joke or cheese-pun game. It's a deep, open world roguelike that you can disappear into for thousands of hours, in whatever role you want. Wander, explore, dungeon-delve, quest, farm, fish, steal, build, manage a homestead, finish the game via multiple branching main quest lines, and much more.
Wander a handcrafted continent more than forty times the area of Skyrim. The map is fixed but the dungeons, encounters, weather, and ecology regenerate every run - same continent, different game. You can play the game in traditional ASCII mode, pixel art tileset mode, 2.5D isometric, and 3D first-person - the choice is yours
Enter into the deep places of the world and see if you can make it back out alive. Thousands of dungeons and caves across fourteen biomes, with bosses specific to where you are - hydras in the marsh, lich-kings in the deeper crypts.
You can delve dungeons in 2D tileset mode...
Or in 2.5D isometric mode...
Or in 3D first-person mode... if you can take that kind of oppressive atmosphere
Read your way into an incredibly deep lore and main story, developed in collaboration with the community. Hundreds of in-game books, journals, and inscriptions scattered across the continent, written in the spirit of the Elder Scrolls books. With Bayer dithered authentic pixel art, in a minimalist 1-bit palette.
Forage wild herbs, mushrooms, and flowers, then cook them over a campfire while a storm rolls through. Eat well and your next fight goes better.
When you level up, the perks on offer are shaped by what you actually did. Forage enough herbs and Nature's Bounty appears, spend enough nights in the mountains and Mountain-Hardened unlocks, kill enough creatures and Battle-Scarred shows up. 175+ perks across five disciplines - no fixed classes, millions of combinations of builds.
Hunt across glacier, marsh, forest, and volcano for hides, meat, and trophies. Overhunt a region and the population thins for a long time.
Go fishing! Catch hundreds of varieties and rarities of fish, all over the continent. Fishing is a minigame all of its own
Tame and raise sheep, goats, and cattle for milk, meat, and the cheeses you'll age in your cellar.
Visit taverns and inns all over the world, talk to the locals, listen to bards, and gamble away your coin with the card game that's all the rage in Cantal, "Wheels of War". Collect hundreds of cards in the game for Wheels of War and try your luck in this full mini-game within the game
Age war cheese in the right cave, in the right region, with the right cultures - and find out what kind of spell the place wanted to give you.
Grow from raw beginner to legendary master of cheese-magic, otherwise known as War Cheese
Cheese is magic in Roguefort and you can find hundreds of spells, and can use them to do many things, including setting almost anything on fire
Claim a corner of the continent - a clearing in a forest, a clifftop, an island - and build the homestead, manor, or fortress you want.
Hire workers who form friendships and rivalries with each other and grieve when one of them dies. Think Rimworld but fantasy and more roguelike in style and feel.
Sail your own ship across Leviathan-patrolled seas. Chase storms, run trade routes, dive into shipwrecks for salt-eaten loot.
Wash up on a Castaway archipelago with nothing but driftwood and salt-stained nerve, and try to reach the mainland.
Hold the mountain fortress of Ironhearth for fifteen nights against a Frostlord and his hordes.
Push the Compact's banner up the continent through a ten-chapter Frontier campaign, with three named generals to break.
Take a bounty from a captain, a herb-run from a healer, or a cheese commission from a guildmaster - and see one quest open three more.
Build reputation across five rival cheese guilds whose embargoes, sabotage, and very long memories shape who will trade with you and who will not.
Steal a wheel from the wrong cellar or pickpocket and get caught, and watch the rumour catch up to you across two settlements before the guards do.
Recruit up to three companions with their own names, histories, and quirks. They'll fight beside you, and complain about it later.
Become a vampire. Trade your hunger bar for a blood pool, learn bat form, charm, and lifesteal, and play a very different version of the game
Slip up once in a town as a vampire and watch garlic appear on the doors over the next week as the settlement's awareness rises and hunters begin to track you.
Watch fifteen different types of weather systems crawl across the continent on real sche
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