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Salvage is a highly replayable and atmospheric first-person sci-fi survival horror game. Each play-through takes about 30 minutes to complete, but with dynamically generated environments and a variety of storylines and challenges, you will never have quite the same experience twice.
SALVAGE is a highly replayable and atmospheric first-person sci-fi survival horror game. Each play-through takes about 30 minutes to complete, but with dynamically generated environments and a variety of storylines and challenges, you will never have quite the same experience twice.
SALVAGE is influenced by and pays homage to some of the greatest stories from the sci-fi horror genre, including ALIEN and THE THING. See if you can spot the other references.
"I have approached the derelict vessel and secured the boarding umbilicus. No response to hails since initial contact six hours ago. No evidence of life aboard the vessel either. Confirmed atmosphere within the vessel is human-normal, so at least Life Support isn't the problem. No trace of toxins either. Commencing sweep to establish salvage rights. Marking vessel entry in log as Zero Hour." -- Salvage operation, J Conrad mission log, initial entry
You play as J Conrad, a salvage operator working commercial shadowspace lanes.
In SALVAGE, the environment and important item locations will be different each time you play. Even the story you experience and the threats you face can be different. You will never have quite the same experience twice.
Each story is designed to take around 30 minutes to complete—assuming you survive, that is.
All of the features listed below are available to play right now in the current release:
The following additional features are currently in development for SALVAGE to further enhance its replayability:
My name is Mark Christopher and I am Big Dumb Fun Games' game designer and—right now—sole developer.
With SALVAGE, I wanted to make a horror game that pays homage to some of the great genre stories upon which I grew up. I hope I have done the genre justice with SALVAGE and that you will play through several times, enjoying the new and exciting experience each play-through provides.
I see SALVAGE's replayability as key to its value proposition, and I hope you will agree.
I hope you will check back frequently—here on the store page, or on SALVAGE's Discussions forums—for progress updates and news. Please also feel free to follow me on Facebook and Twitter.
If you want to contribute more actively to SALVAGE's development, I will be haunting the Discussion forums as much as possible to gather your ideas, feedback and suggestions, and to answer your questions as best I can.
THANK YOU for considering my game. I hope you will join the SALVAGE player community and add your feedback and your voice to the game's on-going development.
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