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Strategy Game Studio / Avalon Digital · 26 Feb 2025
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The emblematic siege battle of Dien Bien Phu that ended French rule over Indochina in 1954. Fight for the defense of the fortified camp or try to storm it, in order to reach the upcoming Geneva Peace Conference in a position of force.
**SGS Battle For Dien Bien Phu ** is the fourth game of the now well-established SGS Battle Series, covering intense fights and battles in well know (or not) small but fighting-heavy locations ; ‘grand’ tactical’ scale for regiment, battalion, company and even platoon-size units (depending on the games) and game turns which represent a very short real period of time (one or two days, half a day, a few hours…).
One of the many particularities of the Battle series compared to other SGS relates to a unit activation system which means that not all units will necessarily be able to move and fight in a turn. This will only be possible for them if they have been activated. And depending on the battles or the episodes during them, the activation limits will be more or less important.
Dien Bien Phu is a very remarkable battle on many aspects, and not only because it ended the Indochina War (1946-1954). It was also the first clear victory of the revolutionaries in the post-WW2 conflicts over decolonization. You can play both side, French or Vietminh (the Communist Vietnamese liberation movement) ; against another player in PBEM, or against the AI.
**SGS Battle For Dien Bien Phu **covers the complete period of the battle, from March till May of 1954 (the battle as a whole extends from March 13, 1954 May 7, 1954). That is to say that some of the initial operations are covered, not only the actual siege itself.
When the game ends, there must be a victor. Either the besieged French CEFEO (Corps Expeditionnaire Français d’Extreme-Orient) troops have withstood the onslaught and still hold on the camp, having bloodied their opponent’s main battle force, and it that case the negotiating position of France at the Geneva Peace Conference will be stronger. Or the Vietminh (VM) forces, as historically, seize the whole fortified area and capture the surviving enemy, inflicting a terrible blow to their foe and achieving the decisive position at the conference (the historical revolt), leading to Vietnam independence under their terms.
The game will contain a grand campaign scenario covering the battle from March until Mayr, as well as other (intermediate or shorter - see below) scenarios based on different starting days or limited to specific areas (Gabrielle or Isabelle ‘Points d’Appuis’, or even the off-map sectors of the Vietminh supply networks, where a guerrilla war of its own may occur)
We plan to also provide the players with interesting options to explore potential what-if situations.
The player will also find in the game historical events.
Those can be strictly historical or random depending on their nature, and/or depending on the game setting (historical scenario or what if). A more efficient French air force or Artillery? The intervention of US B29 bombers from Guam flattening Vietminh artillery positions? More Soviet and Chinese support? Or, on the contrary, a scenario where all external events occur at exactly the same time as in History.
Most events generate even more immersion, sticking to a historical reality. All are carefully designed, with extensive historical research, to go beyond the game, to bring its playful dimension closer to what could be a highly interactive history book.
Scale
In this specific game, units are mostly company (French) or battalion-size (Vietminh). They confront each other in almost WW1-like position warfare focusing on the various ‘Point d’Appuis’ (strongpoints) created by the French around the center of the valley. The map cut is sometimes unusual in terms of shape, allowing us to repres
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