© 2026

S.T.A.R.V.E. is a farming roguelike deckbuilder set in space. The corporation drops you on an alien planet with a quota to fill. Deliver the harvest or lose the job. Your farm is a grid and your deck at the same time. Cards plant crops and trigger harvests, and the payoff comes from how the tiles react to each other. Selling produce earns C.R.A.P., the company currency, which pays for booster packs and card mutations in the S.T.A.R.V.E. Lab. Every quota you hit raises the next one.
One number decides everything: hit your seasonal Quota or the run ends. Chain harvests into money-printing card combos and chase bonus objectives to stay ahead of ever-climbing targets.
Cards trigger as they live: the moment you plant them, every turn they grow, and the second you harvest. Time your triggers right and one shroom snowballs into a full-blown engine.
Aliens bite your crops down, meteors and earthquakes tear up your fields, hostile soil punishes careless planting. Fight back with your deck or watch your harvest burn.
Crack open boosters at the S.T.A.R.V.E. Employee Store and refine your build with new crops and tools. Mutate cards in the Lab to unlock powerful evolutions, yours forever, run after run.
Cross a procedurally generated star map, choosing between planets, shops, labs, and events. Quotas climb toward a guaranteed-disaster finale, and no two runs play the same.
Dozens of modules and unlockables push every run toward a different game-breaking build.
Feature List
Card-driven, grid-based farming: crops and tools in one deck
Effects fire on cue: on plant, every turn, on harvest
Aim effects in rotatable shapes to hit neighboring tiles
One goal: hit the seasonal Quota or the run ends
Bonus objectives for extra rewards
Defend your crops against hazards
Mutate cards into evolutions
Permanent unlocks: every discovery grows your collection forever
Booster packs and shops to refine your build mid-run
Procedurally generated star map with planets, shops, labs, and events
English, German
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