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Post-apocalyptic survival simulator set after an asteroid (or asteroids) impact.
Sticks and Stones is a post-apocalyptic survival simulator set after an asteroid (or asteroids) impact. Other cataclysms might be added over time, but they will always involve massive, global-scale destruction.
The Iron Rock Corporation builds hundreds of shelters for millionaires - the chosen few who will have a chance to survive the destruction of the planet.
Shelter "Iron Rock 404" is currently under construction, just a few months away from completion. Security systems are being installed, and supplies are being stockpiled to sustain over a hundred people for at least 36 months.
But an asteroid is about to hit the Earth (one massive impact or several smaller ones) - sooner than everyone expected. Luckily - for you - you just happened to be nearby Iron Rock 404.
Installed systems (including the AI managing the shelter), delivered equipment, seeds/seedlings, food, water, crafting materials, gas/fuel, medicine, clothing, weapons, etc. Available items are shaped by earlier deliveries (and sometimes by mistake), offering different resource ratios each game. Just like the meteorite impact itself, this creates a completely new challenge for the player in every single game.
When creating your character, you can either build one from scratch or choose one of several specialized presets with fixed attributes:
**3.1. **Custom Character
Creating a custom character lets you tailor the protagonist to your exact preferences, though certain abilities will be capped.
An asteroid (or asteroids) is about to hit Earth.
Once the seismic tremors stop, the AI reboots and runs a damage assessment. If any of the three communication links (cable, radio or satellite) reconnects with the company's main server and/or NASA, the AI will pull data on the destruction, provide a estimated (ETA) for the shockwave, and plan your next steps.
Time passes at different rates:
Sticks and Stones is a realistic simulator: there is no classic HUD, including an on-screen clock. You check the time by looking at a watch (if you have a working one) or via the terminal (if the power is on, it works, and the AI isn't currently planning your demise - see point 16. AI). Time isn't just hours and minutes; days matter too (see point 14. Everything is relative).
Sound works similarly. Aside from bodily status notifications ("you feel cold," "you lost feeling in your left foot," "your backpack feels lighter"), there are no UI sounds. You only hear ambient noises, machinery, the AI voice, footsteps etc. You'll hear an item drop on concrete. You won't hear it drop on snow during a blizzard. If you find a working music player, you can always listen to tunes.
Once the immediate threats (tremors, shockwaves) pass, going outside remains impossible due to extreme heat, fires, falling debris, and hurricane winds - unless you have specialized hazmat gear. This lockdown lasts from a few days to several weeks, depending on the impact severity.
Your first major task is assessing available supplies
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