© 2026

Raven Software / Red Orb Entertainment · 30 Sept 1997
Sign in to rate this game in seconds.
Take No Prisoners is a 1997 game set in a post-apocalyptic Texas; with the main character, Slade, given the mission to retrieve an object from the center of a small town. Slade, having to battle past the cities violent inhabitants, manages to retrive the object and escape the city alive.
You are Slade. Before the nuclear war, Special Ops commando. Now, survivor. Killing had never been your first initiative, but you were good at it... very good. And your time for killing has begun.
The road to salvation, to the Dome, is littered with the corpses of those who sought its life-giving secrets. But no one person has the technology to breach the Dome. Each Zoner group has a piece of the answer. All you have to do is separate them from the information that they hold. Time to kill, or be killed.
A greater field of vision allows you to implement more sophisticated attack and defense strategies. Multiplane levels surround you with enemy targets in 3D, so now you can pick off enemies both above and below you.
There are many different paths to victory, so rage anywhere you want within 20 freak-filled indoor and outdoor territories. Take them on one by one or explore ahead before completing previous levels.
Mutants, Mechs, Humans, Sub-Humans, Freaks, Preppies, Grunts - all with advanced AI that gives them extremely tough, individualized combat behavior.
Disembowel with a Tachyon Cannon, light them up with a Molotov, or cauterize with a Laser Rifle. With 21 weapons, 22 combat items, and multiple vehicles you can punish anything and everything in sight.
No reviews yet. Be the first to share your thoughts!
Write a ReviewNo discussions yet. Be the first to start a conversation!