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Two silent wanderers,6 full chapters,A game of exploration and adventure
Play time: 30 minutes
This is a continuation of Log3. Start with Log1 for the full story.
Two mysteries intersect in this chapter. Clione, who lost sight of Coco, arrives at her own astonishing roots. A crazy old man who appears in a strange shape attacks them. The history becomes clear like angry waves, and the story that continues from Log1 finally advances to the climax.
A lost child, drifting in an odd husk, lands at a mysterious structure. Clione is a manufactured doll you encounter. You are Clione. Your purpose: protect this lost child. What awaits you at the top of the slowly sinking structure?
Key mysteries: What is a "Sinking Structure"? What is the true identity of "Clione"? Where did the "Lost Child" come from?
Two silent wanderers, 6 full chapters. A game of exploration and adventure.
Play with keyboard or controller. Actions include running, walking, jumping, and climbing - press a button depending on the situation. Operate machines, investigate, and get information from people you meet.
The lost child is at risk during actions. Approach and "hold hands" to move together. When the lost child contacts water, a mysterious creature called ankh may appear and attack. Clione's only weapon is a Taser that must be charged. Aim with Shift key or left trigger, fire with Space key or A button. When locked on, the aim turns red and the taser bullet can track.
Log1 through Log6 are all released and free to play.
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