© 2026

In the game, the player plays a king who has just succeeded to the throne in the Spring and Autumn period.
Through hexagonal grid war chess, dominate the world. All gameplay revolves around the war map.
Night Attack - Attacking resting enemies at night causes chaos and heavy casualties. A general's force value affects casualty numbers.
Ambush - Predict enemy routes and set ambushes in shelters. Causes prolonged chaos and heavy casualties. A general's intelligence affects casualty numbers and terrain selection.
Rockfall - Use terrain differences to launch rockfalls, causing heavy casualties with few troops. Intelligence and terrain affect results.
Charge - Charge in one direction, increasing impact force by 20% per run-up. At 100% impact, disrupts enemy formation and repels them.
Drowning - Use charge to repel enemies into water, causing heavy casualties.
Fire Attack - Set fires to damage enemies. Fire levels range from 1-10. Higher general intelligence increases fire damage. Level 5+ fires spread based on wind direction. Players can build combustibles.
Formations express current army state, based on Sun Tzu's Art of War:
Morale and energy directly affect combat outcomes. Armor provides damage immunity but reduces execution speed. Arms have different characteristics and restraint relationships.
No reviews yet. Be the first to share your thoughts!
Write a ReviewNo discussions yet. Be the first to start a conversation!