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Squeezed Hamster Games · 31 Dec 2026
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A psychedelic hyper-speed racer with no speed limit. Pilot a spaceship around a spinning cosmic cylinder. No brakes. Thread impossible patterns and find the hyperfocus your brain was built for. Short runs. Instant death. Easy to learn, with insane skill ceiling. Pure flow state.
A psychedelic hyper-speed racer with no speed limit.
You pilot an insanely fast ship around a cosmic cylinder. There's no speed limit - only your ability to stay focused.
Most runs last under 30 seconds. If you hit something - you die.
This is not a game about slowing down. It's about going faster. There are no brakes. Brakes are boring.
But there is a boost button. It's free to use, and it's always on the table.
Going faster isn't a punishment. It's the entire point of the game.
Prove your skill across three speed classes:
FLOW - Plenty of time to react and learn the tracks. You can keep the boost pressed the whole way.
HYPER - The boost gets serious. You can still probably hold it the entire run.
OVERDRIVE - Speedrunner territory. Insanely fast. If you can't hyperfocus and stay fully locked in, it's not for you.
So you can hold the boost the entire run. Good. You can still go faster:
Grazing - near misses give you extra speed. The more you risk, the bigger the return. Smoothness - turning scrubs speed. Carve clean lines and keep the speed you've earned. - use the cylinder's curvature to find the shortest path and shave off milliseconds.
You just got Gold after 30 runs on the same track. Then you check the leaderboard - the world record is five seconds faster than your time. You load its Ghost Replay.
You know you can do better.
One more run.
Nobody knows the track. Randomized runs mean your 200 hours don't guarantee a win against someone with 2 - whoever survives furthest takes the race. Up to 8 players.
English
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