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White Pearl is a classic-like 2D RPG journey told over a large main cast with several villains. Replete with content, in-depth combat, unique equipment system, as well as a deep story to uncover. With their destinies already written, will calamity be prevented a fifth time?
Story-central RPG with turn based combat, 25+ hour story, turn-based combat, sidequests and crafting system!
For the full credits and copyright of the game, please view the game manual.
White Pearl can only be downloaded for PC Windows systems.
Expand this section to learn everything you need to know about the game. If you enjoyed or didn't, leave a review! :)
Features
*Some features discussed here have been added in post-launch patches to the game (2018-2020).
White Pearl is an ambitious deep RPG, best described as being designed similar to the earlier Final Fantasy titles, with a strategic turn-based combat system to explore, several character stories and a focused main plot-line which all connects together by the end of the game.
Set in the huge world of Ottrea and tasked with preventing the fifth time of calamity that will destroy the world and rebirth it entirely, you will explore several varied regions in both the Overworld and Underworld of Ottrea - with polished, 2D pixel-art map graphics created by veterans of the RPGMaker community.
Can you challenge your fate? Or will you find another way to overcome it?
A long, epic tale is waiting to be experienced in White Pearl.
White Pearl features:
25-35 hours of playtime
Hours of additional content
A story which deeply explores the characters, and also the world around them.
-> The story focuses on multiple perspectives of the characters which all eventually join up.
A crafting system (infusing materials with elements, creating gear based from this, and reinforcing existing gear) *You can bypass the menus by participating in optional battle content
Turn based battle system with interesting abilities and effects, cooldowns, and cast times.
Interesting gameplay
An alternate ending in addition to the main ending
The game's story revolves around destroying a cycle of cataclysmic events of the world, known as Dark Eras, which change/rebirth the world after each Era.
White Pearl follows the story of Pearlto and the unlikely allies he meets up with. With a preordained meeting - Pearlto has become tasked with preventing the forthcoming of the Fifth Dark Era.
This, coupled with the looming threat of the Priori (who are the antagonists of the game), means Pearlto is under immense stress in order to keep peace within Ottrea - unless calamity happens a fifth time.
Even so, the origins of the world still lie in mystery, but a certain someone is there to discover it all.
Each character has their own backstories and connections, but what will you discover during your journey in Ottrea?
Pearlto Divinia: A man of a religious folllowing, childhood friend of Katkin's and person of authority and empathy. Even when faced with a dark threat he is tasked to destroy, he feels regret. Should he question his faith?
Katkin Elderflower: A friend which Pearlto needed. Born and raised in a restrictive and nobled family just like Pearlto, the two became friends quickly. However, she conceals her family's purpose and origin to the party. Will she tell them, or will her past continue to haunt her. She will have to learn to deal with the past.
Elrise Valenheart = Brother to Elsay, his outward appearance appears to be morbid and cold, however a traumatic experience has formed him into what he is. He harbours a dark secret unknowingly.
Cassopeia = A woman skilled in the arts of dark magic, she has lost any recollection of her childhood, but then she quickly learns of her identity and connection to a figure long forgotten.
Kurone = Residing in the yet-uncharted lands of the Underworld, this young woman spends most of her days chronicling events that transpire in the world. A childhood friend of Elrise, the two kept in touch until they went their separate ways. It just so happens that fate will eventually bring them together. She is also the woman who knows Cassopeia's past...
Many more to meet...
A large brunt of the gameplay in White Pearl is careful decision-making in and outside of combat. What equipment do you think is most optimal for each character based on their strengths and weaknesses?
When in combat, the player will decide what action each character would take. When all actions have been decided, the turn will begin - along with the enemy's.
Some skills have a charge time, meaning that the character who is charging the skill cannot take any actions while they are charging the skill during their turn, and must wait for it to finish to execute the skill.
Furthermore, some skills have a cooldown - meaning they will have to be used strategically.
Players may interact with objects in the field, outside of combat.
Most of the time, interaction with these objects is crucial to progression within the game - such as solving a puzzle.
Also, there are lore books around the world of Ottrea which can be found and read by the player. These lore books detail mo
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