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A hand-drawn twin-stick roguelite where every bullet is an equation and every enemy is a number. Subtract, divide, root, modulo. 7 operators, 22 firing modes, 9 bosses, 80+ upgrades. Reduce them all to zero. No health bars, just raw arithmetic violence. You failed math class. Math didn't forget.
Zero Sum is a pencil-on-paper twin-stick shooter roguelite. Your enemies are numbers and your weapon is math. No health bars. No hit points. Just raw arithmetic violence.
A "48" is charging at you. You fire ÷2. Now it's "24". Three more divisions: "12," "6," "3." Now switch to minus. Bang. Bang. Bang. Zero. Gone. Next.
That was the easy part.
Forget guns. You carry operators. Minus and Plus are your reliable sidearms. Precise but boring, until they save your life. Division rips through enemies. Root turns big numbers into rubble. Modulo is a powerful grenade that can nuke even the biggest numbers if played right.
Multiplication? A slow trap. An AoE effect that slows everything it touches. Useful if you're smart enough to set up a kill with it. And then there's Sigma, a vortex grenade that sucks in every nearby enemy and combines them into a single number whose value is the sum of everything it ate. Turn a massive swarm of numbers into one big, easy-to-handle target.
Seven operators. Twenty-two firing modes to unlock. Every shot requires a decision. Every clean kill and clever combo rewards bonus points. Integer split, perfect root, modulo blast. The game knows when you're showing off and rewards you for it.
Run one, you're rationing division ammo. Do you minus this 72 down shot by shot, or use your division for the perfect clean kill? Do you root the cluster of 16s for instant clears, or hold it for the tanky 256 barreling toward you?
Run twenty, your chain-divides ricochet through swarms, your root shotgun pulps clusters in a single shot and your Sigma vortex eats half the screen. Permanent upgrades carry between runs. Temporary buffs stack within them. Every death makes the next run meaner.
You didn't only get good at math. You got good at violence, too.
Enemies aren't just walking health bars. A prime number can't be cleanly divided. A factorial grows exponentially if you ignore it. Rethink to deal with Negatives. You can't outrun fast enemies. You don't just shoot, you solve.
Nine bosses, each built around a mathematical concept that wants you dead (a small selection):
The Euler Owl
The Factorial Factory
The Pi Boss
The Yin-Yang Boss
The Prime Sieve Spider
Zero Sum looks like your notebook came alive and got angry. Enemies are the doodles you drew when you were bored in math class. Except these doodles want revenge.
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