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Horticulture is a cursed and forbidden practice... except to you. You come from a long line of sorcerers who practiced the green and growing arts, and you're able to grow such marvels as runner beans, cherry trees, and the humble turnip. As your skills grow, you'll plant stranger seeds like thunder-calling taran or rhewyn, which waters your gardens for you. Perhaps you'll even grow a goose-tree!
Place beds, decorations and resting spots. Find, plant, nurture, grow and harvest plants both mundane and magical, and gradually expand your gardens into the tangled grounds of your family's abandoned castle.
Discover a beguiling new world inspired by British history and folklore - a world of old, wild powers, uncanny spirits, deep histories, and deeper mysteries.
You won't just work in your gardens. Forage for resources in the nearby woods and along the beach. Go fishing (but take care not to be cursed by the river). Delve into dangerous mines in search of bright minerals and stolen secrets.
Breathe life into the Mandrake lodge with your choice of furnishings and renovations; acquire old books, and spend evenings reading in candlelit comfort. Learn to cook. Meet your neighbours, become entangled in their lives, give them gifts and learn their stories.
Long ago, the world changed. The Covenant of the Hearth decreed that the day belonged to humanity, but the night belonged to other things. Now all earthly lights save hearthfires go out when the sun sets, and the Mara ride the night-winds. Don't go out after dark - the night is not for you. For now.
Magic in Mandrake isn't about flashy fireballs and shimmering shields, but about folkloric ingenuity, whimsy and patience. Grow a cherry tree from seedling to maturity in seven days rather than seven years, then fashion your sorcerer's staff from its wood. Befriend a river. Eavesdrop on the dead. Spend a haunted night at the Butcher's Oak. Drink tea with the god who lives in your chimney.
Welcome to the village of Chandley - small, complicated, and full of stories. Meet Rosen, the bee-keeper and village leader; Gideon, the sombre hunter who makes pacts with wild powers; Nessa, the village smith; Thackery, the Voicer; and Jory, Ruan, and young Tamsyn at the lighthouse.
Encounter the spirits, gods and bogles that live alongside the people of Chandley: the smiling revenant imprisoned in a tree, Granny Jakes in her hidden orchard, the Regent of the Woods, and Hroame, who is sometimes stone and sometimes not.
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