© 2026

iCon Studio TX · 31 Dec 2026
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"They're Gonna Get In" is an RTS/Roguelite where you play as an advisor to the ruler of a failing kingdom. Your enemy mirrors you. A wall will fall. The only question is whose breaks first.
Build your kingdom tile by tile, manage finite production, draft powerful blueprints through the Fate Engine, and command your army under constant pressure. Every run is a gamble between safety and expansion — build inside your walls for security, or risk powerful bonuses by claiming land outside where it can be destroyed.
In-between runs, interact with a cast of characters in the kingdom and unearth secrets that might have been better buried.
BUILD WITH PURPOSE
Choose from production and unit blueprints through high-stakes draft rolls. Each blueprint has limits, costs, and consequences.
Earn rolls as you play and spin the skull-bound Fate Engine for blueprints, resources, and events. Lock results, reroll the rest, and push your luck — but every reroll fills the corruption meter. Higher rewards bring harsher consequences.
COMMAND, DON’T MICROMANAGE
Select unit groups and issue directives:
Defend key structures
Assault enemy production
Break the enemy wall
Station units for powerful passive bonuses or deploy them into battle. Archers fire from walls. Soldiers empower your army. Knights smash enemy buildings. Every unit changes your strategy.
Enemy interior production is hidden by fog of war. Use spells, treasures, and specialized units to reveal their plans — or commit blindly and hope your build outpaces theirs.
Advance through Ages to unlock higher-tier blueprints and treasures. But every escalation increases difficulty. Stronger enemies. Harsher penalties. Higher stakes.
Win or Die.
Break their wall before they break yours.
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