© 2026
Drugged, robbed, hexed, and thrown into Boston Harbor like so much damp tea. All in all, not the best start to your career as a private detective.
Witchmarsh: Tea Party of the Damned is a short, party-based RPG set in the 1920s. Players create a team of investigators and lead them through a subterranean mega-dungeon, hidden beneath the streets of Jazz Age New England.
Tactical action-RPG combat. Pause the fight and issue commands to your teammates, or swap between party members on the fly.
A huge roster of playable characters, each with their own unique playstyle and personality. Detect hidden items as the Trapper, interrogate underworld denizens as the PI, or hurl your team-mates through the air as the Moose.
Wield firearms, darts and magic spells, or get up close and personal with knuckledusters, blackjacks and daggers.
It's the Roaring Twenties, and a series of mysterious vanishings has shaken the town of Witchmarsh. As private detectives, you'd arrived in Boston with hopes of securing the case, but there's one thing you didn't count on - being poisoned, cursed, and cast down into an eldritch plane of existence by a gang of felonious warlocks.
You awaken on an underground beach, suffering what seems to be the mother of all hangovers. All of your possessions are gone. With the help of a fellow traveller, you set out in search of a cure, but there's no time to lose: one false step and you'll be banished to this stygian realm for all eternity.
Who were your assailants, and why are they casting their victims into the underworld? Is your guide, the elusive Shelby, hiding something? Why is there a haunted speakeasy 300 feet below Boston Harbor? And what's more, will you ever see the surface world again?
In-depth character creation. Customise your investigators with a range of attributes, skills and abilities.
A rich branching dialogue system, complete with attribute tests and hidden story content.
Explore a strange, subterranean world, with four distinct regions. Meet extra-dimensional beings, and rest your weary bones at the Journey's End saloon.
An authentic Jazz Age soundtrack by composer Francisco Cerda (Gunpoint, Jamestown).
No discussions yet. Be the first to start a conversation!
No reviews yet. Be the first to share your thoughts!
Write a Review